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.Once he confirms, have him read theperson in the directory s name and number out loud.Now hold the receiver up to yourmouth and repeat both the name and number to yourself as you dial.Of course youraccomplice is making a note of all this information.Pause a few seconds and then saythat the number is engaged.Put down the phone and say that you will wait a fewmoments before trying again but that you have a very good  vibe about this person.Basically you want to stop anyone suggesting that you pick a different number becausethe first one is engaged.Meanwhile, back at the Bat-cave: Here is where the luck part comes into it youraccomplice now has to phone the number and convince the stranger to play along! This isnot actually as difficult as it sounds, but nevertheless the stranger has to be approached inthe correct manner if he is to be convinced to play along.Here is a script for what I have found to be the best approach: Hello, is that Mr.Jones? Good.My name is Mark Elsdon and I am a magician.Thereason that I ve phoned is that another magician and myself are playing a trick on afriend of mine and I was hoping that you would help us out.You don t actually haveto do anything.except that in a minute the person we are playing the trick on will phone you up and ask you what he is thinking of.You just have to tell him that he isthinking of Mount Everest (or whatever the person names.) and then as soon as youhave told him, you can put the phone down so that he can t ask you any questions.like how you knew what he was thinking.Because obviously if you told him that Ihad told you, that would spoil the trick.Is that O.K? Would you do that for me?That s fantastic, thanks very much.So that s the script.It has been carefully thought out and (sometimes ungrammatically)worded so that psychologically the stranger is made to feel that he is important (althoughhe isn t told that he is in fact vital to the whole thing) and that if he refused to co-operatehe would be spoiling the trick.Also by saying that you are  playing a trick  on someonehe is made to feel that he is playing along with a kind of game and not something seriousthat he needs to worry about.So who figured this out? Basically Norman Gilbreath did.A few years ago I was stayingwith Douglas Cameron in Glasgow and he told me that the basic principle outlined abovehad appeared years earlier in The Linking Ring magazine, although the effect wassomewhat different, involving the performer apparently reading the mind of the personcalled.That seemed a bit too abstract to me so I came up with this different version, andset about performing it as often as possible.The script has developed over the years andnow offers maximum chance of the person called playing along.Until these instructions Ihave shared this effect with only one or two people, and don t know of anyone else asidefrom Douglas who has even heard of it.I m sure that will soon change.So thanksDouglas, and especially thanks Norman Gilbreath. Brainwave ²Mark ElsdonThe performer explains that he will try to predict the future choices of two or three people.He removes a cased deck of cards and turns away for a few seconds.As he turns backthe spectators see him closing the lid of the card case, which he places in full view on thetable.He now asks two spectators to name a random playing card each.They name two cards.The performer picks up the case, and removes the deck, which is seen to be red-backed.He spreads through it and everyone can see that there are only two cards face-up, the twojust named! He flips these two cards face down and they have blue backs!Read the effect again! Only one deck is used.Nothing is written down in advance andthere is no pre-show work.Neither spectator is a stooge (instant or otherwise.) Nobody,including the performer, knows what the cards are going to be until the spectators namethem.WorkingYou may be a little disappointed to read that just a standard  Brainwave deck is used.Ah-ha, but what if the spectators name one red and one black card? Well then you involve athird spectator and allow him to decide which of the two named cards you will use.Remember, at the outset you vaguely referred to  two or three people.Well if the two spectators name cards of the same colour, then you simply remove the Brainwave deck and proceed.No one will recall any reference to a  third person.If, on the other hand, the two name one red and one black, involve the third person andask him to choose between the two.This may appear to be a lesser effect, since only onecard is revealed face-up.To the spectators, however, this may well appear to be thestronger effect, since you have predicted the actions of three people, not two!Various techniques can be used to ensure that the spectators both pick either red or blackcards.The publications of Banachek, Derren Brown and Kenton Knepper containnumerous ways to control the spectators into giving you the outcome you desire.Email: onetruemerlin@hotmail.com Absolutely PositiveJohn HoltThe magician removes a prediction from his pocket.A spectator is given three imaginarysilver coins to hold and place on the table before him.In their imagination, one coin isselected.The spectator, again using their imagination decides whether the coin is headsside up or tails let s says they call heads.All this is done without the spectator saying aword.The magician draws the spectator s attention to the prediction.The spectator opensit to reveal a blank piece of paper.The magician draws the spectator to the other contentsof his pocket on the table one coin, and it is heads side up matching their imaginarychoices exactly!________________________________________This effect, a variation on Max Maven s  Positive/Negativewas inspired after seeing Derren Brown perform his  InvisibleDeal routine.The spectator does not say anything until thevery end of the routine, which, I believe, makes it quite astrong revelation, as well as making it difficult to re-construct.For this routine, you need a 10p coin with a large  X drawnon the tails side (Fig.1), and a blank billet, folded.Theseshould be in the same pocket, with nothing else in there withthem.Fig.1Working1.Explain to the spectator that this routine uses only the imagination.It s going to beimportant that the spectator actually follows the instructions you give, so stress that tothem.Remove the 10p piece form your pocket and, after checking its orientation, put itheads side up on the table (hiding the  X side).As you do this, state that you have a prediction in your pocket& along with some other stuff.Now bring out the folded billet andplace it in the centre of the table [ Pobierz caÅ‚ość w formacie PDF ]

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